Conditional Branch in RPG XP Review

At the end of an event, the new event occurs, the event consecutively, if an event does not occur, then the two events are not discharged, and we often take steps to correct this, the Switch is important, is basically, is to raise

However, to use all the features of Switch and rpg xp, we should use Conditional Branch ...

For example, if you enable Switch1 the next event will happen, but if not, the second event will not occur, (2 events to win and the game ends)
If you talk to A, the first course will be activated (A is the first event in the game)

If you do not talk to A, the game will not end, or if you do not talk to A, 1 a character will die,

Switch1 = ON
You can Switch1 = OFF
I will follow the example, so you will be more easily understood
Switch1 = On, the game is over, it is finished, otherwise the character will remain normal, and if you want to lose because when character or a character in the squad dies .. you select the "Set handing khi conditions do not apply"
Else, if Switch1 = 0FF then will die Character
Also can adjust Variable, timer, self, Switch

Box 2, if you choose Weapons and weapon pick a name something, such as Sword of Aluxe
If Aluxe brought Sword is the second event is triggered, it is similar to Switch1 = off and if it does not bring the character will die.
All subjects were free, if you have any questions, please contact me facebook, and you will be answered after 24 hours, or 48 hours before


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