Unit 5 RMXP - Data Base



F9 and click Classes, Classes dialog is, used to adjust the Class, Job

Classes: By default, 8 job, there are: Fighter, Lancer, Warrior, Thief, Hunter, Gunner, Mage and Cleric, you can add Magic: D


The Class, Edit Job are similar,
I chose 008 Classes: Mage, you can choose another.

+ Name: name Classes
+ Postion: ... does not matter

+ Equippable Weapons: Weapon suit Class, Classes each owned only a certain number of weapons, a number of female game characters, male Weapons different users, ...
Weapons Classes If you want to use, then click on it

+ Equippable Armors: this is the armor, it is also equipped with similar roots and character Equippable Weapons, if you like the characters, the Equipment Class unused vacant




+ Element Efficiency: Each monster has one or more attributes, such as elemental fire dragon, fish water properties, Chim Chim bearing properties, ...
To reduce the damage they have Skill, Classes, Equipt to prevent conv.
If you want to add, then click on the Element Efficiency, vacate their inability to prevent, if high-level character, you need not

+ State Efficiency: State some very uncomfortable as Sleep, Die, ...
The majority of States can not resist, and can wait for death, so having Classes for great resistance.

+ Skill to Learn:
Click the blank














Skill to Learn: Skill will learn when they reach a certain level, we will talk more in the skill level, this is the skill in the game

Level: Skill level to be, if the level is 1, then you will have skill at the game, if the level is 10 which is 9 characters level up, you need to add one more level to learn a skill or get Skill

Maximum Change: .........

This is for the Classes, similar to other Classes


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