this is video tutorial, Create Your Own RPG with RPG VX Ace : here
I only would said : in RMXP, for tranfer from A to B, then new Event at A, in dialog box, select Tranfer and place new ( point B)
but in VX Ace, teleport = Tranfer, it is simple but you can don't know,
Watch Image
if you know Minecraft, there are one review here
Okey !!!
ON THE SHOULDERS OF GIANTS at RPG Maker Blog
post at RPG Maker Blog, hope you like it
Someone, though it is argued exactly who, once said, that stealing from one person is plagiarism, while stealing from many is research, and though we should strive to do better than steal, it is true that as designers, we are indeed dwarfs standing on the shoulders of giants.
Just as Sakaguchi stood on the shoulders of Horii, or Horii stood on the shoulders of Greenberg and Woodhead, or they in turn stood on the shoulders of Arneson and Gygax, we too stand atop a plethora of designers who came before us.

So its easy to see something in a game and immediately think “Wow, I want to do that!” But where do we cross the line from paying our respects to their brilliance, to outright theft of their ideas.
And with that drawn out intro, I lead you into the topic of this article: Taking inspiration from a mechanic in a game, but making it something of your own, rather than just a pale copy.
Let’s say that I really really love the Materia system from Final Fantasy VII and want to use it in my upcoming game: The Village of Cakes.
So now the question: Why? Let’s take a look at the mechanic and I’ll list what I liked about it:
blog at rpgmakerweb.com
So we start with the base system. Equipping cool magic stones to weapons and armor to give us spells and abilities. But first, let’s see if we can deal with some of the problems we had. What if certain magic stones took up more than one slot? This would solve the problem of Summon Materia and the bang for the buck problem.
But let’s take it further! What if different stones took up different amounts of slots depending on WHICH character was equipping it. Maybe the healer type can equip healing magic for less, your strong man can equip big physical swipes for less. You can still pop a weak healing spell on your big guy for an emergency, so it keeps a lot of the customization, but the characters have more individuality.
And now that we have multiple slots for one piece, we’ll need to change from links of 2 slots, to clusters of slots. Now a weak spell can have tons of modifying pieces attached to it, and as a side benefit strong spells can have LESS. So what is better, that HP/MP absorbing doublecasted Fireball, or that MP absorbing Raging Inferno!?
With my Materia inspired system, I think I’ll go with Runes. I’ve always thought Runic magic was a cool idea, and the idea of mystic runes being scrawled on the weapons and armor of the heroes to be called forth to execute special moves and attacks is a great visual.

When reskinning, keep your game world in mind. Think about how the mechanic will integrate with the story you are telling. Why does X mechanic work in Y way?
Don’t rip things off. Examine, adapt, create, and make it your own. Your mechanic should play and feel different. And never, ever forget the giants whose shoulders you are standing on.
Have a mechanic that is inspired from another game? Want to see if people can identify where its from just from a description? Just want to tell us your thoughts on design inspiration? Join us in the comments section below.
If you see interesting, plz leava an comment under here
Someone, though it is argued exactly who, once said, that stealing from one person is plagiarism, while stealing from many is research, and though we should strive to do better than steal, it is true that as designers, we are indeed dwarfs standing on the shoulders of giants.
Just as Sakaguchi stood on the shoulders of Horii, or Horii stood on the shoulders of Greenberg and Woodhead, or they in turn stood on the shoulders of Arneson and Gygax, we too stand atop a plethora of designers who came before us.
For those of you following along at home (and yes, I know there are tons of intermediate steps and other inspirations)
And with that drawn out intro, I lead you into the topic of this article: Taking inspiration from a mechanic in a game, but making it something of your own, rather than just a pale copy.
Step 1: Knowing Why?
The first thing you should be aware of is WHY. Why are you taking a mechanic from another game. And try not to answer with “because that is the way its done.”Let’s say that I really really love the Materia system from Final Fantasy VII and want to use it in my upcoming game: The Village of Cakes.
So now the question: Why? Let’s take a look at the mechanic and I’ll list what I liked about it:
- Strong Customization
- No “Messing Up” with bad builds
- Can craft unique skillsets for characters
- Can alter spells and abilities with modifiers
blog at rpgmakerweb.com
Step 2: Identifying What You DIDN’T Like
Next, try to think about what parts of the mechanic you didn’t like. I’ll do a list again for the Materia system:- Every character could feel “samey”, as all Materia could be used on any character
- Link system required tons of slots to pull off mediocre combos with regular spells
- Summon Materia tended to give too much “bang for your buck”, even with limited castings per combat
Step 3: Rebuilding
So let’s take the mechanic, and rebuild it, keep the parts we like, but toss the parts we don’t. In the end, the mechanic will still probably resemble the mechanic that inspired it, but it won’t be identical.So we start with the base system. Equipping cool magic stones to weapons and armor to give us spells and abilities. But first, let’s see if we can deal with some of the problems we had. What if certain magic stones took up more than one slot? This would solve the problem of Summon Materia and the bang for the buck problem.
But let’s take it further! What if different stones took up different amounts of slots depending on WHICH character was equipping it. Maybe the healer type can equip healing magic for less, your strong man can equip big physical swipes for less. You can still pop a weak healing spell on your big guy for an emergency, so it keeps a lot of the customization, but the characters have more individuality.
And now that we have multiple slots for one piece, we’ll need to change from links of 2 slots, to clusters of slots. Now a weak spell can have tons of modifying pieces attached to it, and as a side benefit strong spells can have LESS. So what is better, that HP/MP absorbing doublecasted Fireball, or that MP absorbing Raging Inferno!?
Step 4: Reskinning
Now that you’ve rebuilt the mechanics, you need to reskin them. Keeping the same skin can work sometimes, but really, with things as specific as Materia for instance, it feels very very derivative. So think about how you can make it fit into your world aesthetically that will also change how the mechanic is viewed by the player. The Skin is important for feel.With my Materia inspired system, I think I’ll go with Runes. I’ve always thought Runic magic was a cool idea, and the idea of mystic runes being scrawled on the weapons and armor of the heroes to be called forth to execute special moves and attacks is a great visual.
When reskinning, keep your game world in mind. Think about how the mechanic will integrate with the story you are telling. Why does X mechanic work in Y way?
Conclusion
So as you can see, even though when I say that it was inspired by the Materia system its obvious, would you really see scrawling runes on your equipment with variable size based on character with possible modifiers based on the area available for scrawling and think: Man what a ripoff. Would you have even recognized it had I not said where the idea came from?Don’t rip things off. Examine, adapt, create, and make it your own. Your mechanic should play and feel different. And never, ever forget the giants whose shoulders you are standing on.
Have a mechanic that is inspired from another game? Want to see if people can identify where its from just from a description? Just want to tell us your thoughts on design inspiration? Join us in the comments section below.
If you see interesting, plz leava an comment under here
Create Battle in RPG VX Ace
Hi there, today, I will tutorial making your own rpg with
rpg vx ace – part 1:
Create Enemy-battle,
Note : RPG Maker, there are : RPG XP, IG Maker, RPG VX and
RPG VX Ace
VX Ace is The Latest Version
New Event and create Battle Processing, select enemy in Specify
Directly ( in Troop)
Okey
This is place for create, edit Enemy,
Okey, if have comment, plz, put under
Thanks all ^^
Create Your Own RPG : Variables basic
| Create Your Own RPG : Variables basic |
Here is the most basic instructions to use Variables, variables are difficult to use 1 component, 1 maker to make basic game, he will not use, but when creating complex events, we have to use a lot of things , which variables
this is just the most basic video, hope you see, you do not need to understand, the following guidelines will help you understand more
I've used Ace, but the excuse to use RPG XP, I will up this video on youtube, hope you like it
Multiboxing Software For Wow - Play 5+ Games At Once
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| Multiboxing Software For Wow - Play 5+ Games At Once |
Revolutionary Multiboxing Software
Allows one computer To Play Up To ten Copies Of Warcraft At The Same Time. Make
very very Gold, Farm Heroics, Destroy Your Enemies. Multiboxing Is Approved By
Blizzard.
I like Warcraft, you play team or
personal, but on a pc you can’t play 2 copy of World Of WarCraft
A little bit about me
My name is Tim Sullivan. I love
World of Warcraft. I also love MMORPGs in general. Above and beyond my love for
gaming is my love for building tools and communities for gamers. I was the
original founding CEO / Owner Partner of Wowhead.com, in addition to several
other WoW communities.
Ever since 2009, my goal in
creating Pwnboxer is to create the ultimate multiboxing software. Easy to use.
Extremely featureful. 100% Legit. Works on all PCs, even slower ones!
I’m not only the owner, but I’m
also a customer. I multibox all the time!
Feel free to drop on by and say
hello on Frostmourne-US Oceanic (Alliance ).
I am currently multiboxing 5x Paladins, with my lead one named Timholya!
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