Script : you need
not watch, but if you would use Ruby, write, edit Script, you can watch:
Color :
red
The red value
(0-255). Values out of range are automatically corrected.
green
The green value
(0-255). Values out of range are automatically corrected.
blue
The blue value
(0-255). Values out of range are automatically corrected.
alpha
The alpha value
(0-255). Values out of range are automatically corrected.
Weapon
: id
The
weapon ID.
name
The weapon name.
icon_name
The weapon's icon
graphic file name.
description
The weapon
description.
animation1_id
The animation ID
when using the weapon.
animation2_id
The
animation ID when on the receiving end of the weapon.
price
The
weapon's price.
atk
The
weapon's attack power.
pdef
The
weapon's physical defense rating.
mdef
The
weapon's magic defense rating.
str_plus
The
weapon's strength bonus.
dex_plus
The
weapon's dexterity bonus.
agi_plus
The
weapon's agility bonus.
int_plus
The
weapon's intelligence bonus.
element_set
The
weapon's element. An Elemental ID array.
plus_state_set
States
to add. A State ID array.
minus_state_set
States
to cancel. A State ID array.
==--
==--
Definition
module RPG
class Weapon
def initialize
@id = 0
@name = ""
@icon_name = ""
@description = ""
@animation1_id = 0
@animation2_id = 0
@price = 0
@atk = 0
@pdef = 0
@mdef = 0
@str_plus = 0
@dex_plus = 0
@agi_plus = 0
@int_plus = 0
@element_set = []
@plus_state_set = []
@minus_state_set = []
end
attr_accessor :id
attr_accessor :name
attr_accessor :icon_name
attr_accessor :description
attr_accessor :animation1_id
attr_accessor :animation2_id
attr_accessor :price
attr_accessor :atk
attr_accessor :pdef
attr_accessor :mdef
attr_accessor :str_plus
attr_accessor :dex_plus
attr_accessor :agi_plus
attr_accessor :int_plus
attr_accessor :element_set
attr_accessor :plus_state_set
attr_accessor :minus_state_set
end
end