Encounters, aforementioned it's straightforward to pick monsters seem on the map, the ultimate Fantacy is that the most evident, the move looked as if it would be a chunk of the monster, in FF4, you regularly encounter monsters on the means and you'll be able to solely prefer to fight or die, the opposite FF too, however I don't play several versions of FF
In rpg xp, you'll be able to produce games like FF1, 2 or 3, however higher graphics and may run away if you are doing not need to fight
In rpg xp advantage is that you simply will customise several options of the sport, if they lose the character sort cannot die, it's a feature of the event, and also the map isn't, in my opinion, you ought to modify monster capable of nearly equal levels of character
Monsters area unit virtually character skills, they'll be defeated, avoid sturdy character as "Game Over" in an exceedingly row
You also don't modify for weak monsters as players get bored as a result of it's too straightforward, what issues can folks be actuated to continue
Enemy draw in character to assist level the sport additional enticing, the adjustment capabilities of your enemies, the enemies changes information
Note: if you are doing not grasp the tune information enemies, you'll be able to see here:
http://www.makeowngame.com/2013/05/rmxp-edit-enemies.html
Step Average: if you select the one, simply one step away, the monster can seem and a match happens, if the adjustment of a hundred feet for each a hundred monsters can seem albeit the tune monster cannot one thousand.000,00 seem as monsters seem solely character to step 1,000,000 footsteps